I'm refering to this type of interface:
I can do it with the engine in-game, but that would be very heavy(and power consuming if you're on an unplugged desktop) and I want to make a lightweight editor program where only a window in the middle is used for rendering and the interface around it controls what happens in the render window pretty much like any other engine editor.Now in Visual Studio you see every widget is custom and extremely beautiful, from the buttons to the sliders and also the awesome win8 style thumbnails in the product videos:
So can you direct me?Is this done with C++ and Win32?Or is it some HTML parser and made like a webpage?I'd prefer to use a C++ approach for squeezing every bit of performance and making it as lightweight and responsive as possible.