I hinted at it in my first reply (to swiftcoder), but Hodgman just said it straight out (and then ducked for cover).
Conventional hacking methods are the norm (hence the “conventional” part) and no one wants to learn new methods of hacking for…-
What I mean to say is that until there are enough games worthy of hacking on any interpreted language, no one is going to abandon the conventional hacking methods.
As I said, I’ve looked into adding features to MHS for hacking Java and Flash, etc., and even though I felt Java bytecode was extremely easy to decode, and it didn’t matter that sometimes Java/C# are compiled to machine code, since I already had a machine-code disassembler, I still decided against it due to lack of interest from anyone in my core audience.
To be quite frank, I’d add a Nintendo 64 disassembler before I would add a Java disassembler, because MHS is quite popular over at http://tasvideos.org/.
In the end, it is clear why this “obvious” loophole has not been abused yet.
L. Spiro