How Early is "Too Early" to Think About Your Next Project?

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9 comments, last by wintertime 10 years, 5 months ago

I'm in the thick of my third game (first original project) and I've never really had this problem before now: I'm not bored of my current project, I'm actually rather enjoying working on it. But I'm also considering ideas for my next project. I know what I want the game to be and I know what I want it to be about, but the gameplay and the story is still pretty abstract and I enjoy theorizing it and ironing it out.

Here's my question: is it unhealthy or just a bad idea to even think about my next project before the next game is either complete or mostly complete?

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There's certainly the potential to be so distracted by new ideas that you no longer want to work on current projects. But I don't think there's anything wrong with getting ideas written down and otherwise considering what direction you may want to go in the future. Keeping the new idea in mind while you're working on a current project might encourage you to ensure the code you write is flexible enough to work well with the new project. I say, write down enough of the new idea so that you can pick it up relatively easily when you have time but don't go so far as to do up design documents and start working on resources. It's possible that getting the basics of the new idea written down and out of your head may help you focus on what you're currently working.

It's perfectly fine to gather ideas for future projects in a notebook or something (I do that too). It is also healthy for your current project, because switching to something else and then going back to it will help you look at it from another perspective and maybe help you find issues or ways to improve.

What is not Ok is starting to actually work on a new project or try to implement new ideas into the current design on the fly (feature creep).

Quote:
How Early is "Too Early" to Think About Your Next Project?
/quote

When your involvement in the current game is all-consuming. After that, go right ahead.

-- Tom Sloper -- sloperama.com

I have plans for the next 1000 projects, but the way to stay focused on the current project is to dump these ideas into documents, and keep working on a single project at a time.

My ideas tend to end up everywhere (toilet-paper and recipes...) so I have these idea papers that makes them more durable and "sortable". Notebooks are good but if you have 3-5 game ideas (+other life things) going on they are not very good.

Using a idea form as these below will also force you to think through your idea a little. If you write them down in a formal state then they will be a lot easier later on, and others can read them too!

  • Project: you own secret code name for the project.
  • Date: month + year is usually enough, can help in sorting.
  • Description: if it's a sketch then you might want to describe a little how it's supposed to be used in your project.

Files:

Thanks for that, guys. I had a feeling that:

A: It was fine for me to do what I've been doing (putting the ideas into a document as they come to me)

and B: This community would be awesome and supportive. Glad to be apart of it. :)

Follow the development of my puzzle/platformer Super Sketch Bob!

Super Sketch Blog

Yes, it's unhealthy, especially if that's your first project. If you already have a finished previous game and you need to make some updates/patches then it's another story and it should not hinder you. But pursuing another idea, before the current one becomes a reality, is a straight way to dozens/hundreds of unfinished projects.

And no, unfortunatelly I'm not always strong enough to follow my own advice :)

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

Well, I wouldn't say pursuing. It's totally fine to write down ideas as they come to you so you don't forget when the time comes. But actively not working on your current project to work on another one isn't good.

Brainstorming is fine; I've found it can help me get inspired to translate ideas from the next project into my current one so that A: the system is already in place if I use the same engine and B: it may also work in my current project.

Follow the development of my puzzle/platformer Super Sketch Bob!

Super Sketch Blog


Well, I wouldn't say pursuing. It's totally fine to write down ideas as they come to you so you don't forget when the time comes.
I disagree. Even writing down ideas can be harmful. It distracts, it makes you think about your next project instead of the current one.

to translate ideas from the next project into my current one

Like that one for example :) Suddenly you start thinking how to make your engine work with your *next* game, instead of thinking how to finish your current game faster. You start improving your engine, make it more flexible and complex, instead of simplifying it and treating as a disposable piece code.

Anyway, such things are best tought on ones own skin :) I really doubt discussing this would convince anyone. The 10th unfinished project is the best teacher in the end :)

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

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