Jump to content
  • Advertisement
Sign in to follow this  

how to solve for modelview/projection matrix?

This topic is 2163 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys, I've got a tough problem regarding the modelview/projection matrix in opengl.

Say, I have a set of 3D points, and also their corresponding 2D screen positions, is it possible to solve for the optimal modelview (or the scale/rotation/translation) matrix which transforms all these 3D points to the 2D screen positions, when the projection matrix is fixed? or, is it possible to solve for such a projection matrix, when the modelview matrix is fixed?


Thank you and waiting for your answer(any suggestions or useful links are welcome!!)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!