Well, you can't since those those things are in different spaces. (Practically, you can but you won't get anything useful out of it).
So, to get something out of this, you'll need transform either to the other's space.
In my opinion it is faster to transform the frustum planes of a camera to the world space to perform frustum culling (for example). So if your frustum planes are in projection space, you'll need to transform them by inverse view-projection matrix. Of course, it might be easy to construct the planes directly in world space too.
Cheers!