• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
cmdline87

borrowing other games/mods art for prototyping

4 posts in this topic

I'm making a list of art assets I would need to prototype pretty much any 3d game idea I have. I find that when working with an artist on a team a lot more inspiration comes when the artist completes art and It keeps me in the right train of thought for creating the game. so...

 

I want to use assets from other games or mods just for prototyping until I have some dedicated artists to pump out art to totally replace that art and have a finished game. I wouldn't even post screenshots with the prototype art because people would troll all day.

 

So my question is. What is one of the easiest 3d games to create a pipeline of art export into either 3ds max, blender, or unity (unity is what im using). I need it to be real quick and easy to export as much art as possible. Any suggestions?

 

I'm thinking a game that has been modded like crazy would be easiest. But I've tried HL2 and its been quite annoying getting the art into 3ds max or unity formats (you need to manually convert each model and texture ect...).

 

Thanks in advance.

0

Share this post


Link to post
Share on other sites

I'm making a list of art assets I would need to prototype pretty much any 3d game idea I have.

I think it'll be easier to hunt for placeholder assets once you have the game idea in place first. If you don't have that constraint, you won't have focus.

 

• I think Unity comes with some free assets, so you should look into that.

 

• From most 3D games you can rip out the static models using "API hook" programmes.

 

- 3DRipperDX, which extracts content from Direct3D applications.

 

- OGLE, which extracts content from OpenGL applications. Although the website is down, you can still download it in this archived version. To run it you will need GLIntercept, for which OGLE acts as a GUI plugin. GLIntercept still has its website, and you can download it here: http://code.google.com/p/glintercept/ (I believe version 0.5 is needed by OGLE).

 

RipperDX seems to be superior.

These can extract content from 3D applications that you can run in your computer, so this includes emulators (and most of the games available to them) as long as you use the appropriate video plugin in the emulator with the corresponding API hook application (A Direct3D video plugin for the emulator and the RipperDX programme for extracting).

 

• You will also find emulator plugins to "dump" all textures loaded by the game, which is a way to collect 2D material.

 

• For some notable emulator games there usually are extractor or model viewer tools for you to extract content directly from the game's ROM or ISO.

You'll have to rely on Google for this:

 

http://www.amnoid.de/gc/

http://www.mariokartwii.com/f99/how-rip-extract-export-models-mario-kart-78158.html

http://www.neogaf.com/forum/showthread.php?t=148933

http://forum.xentax.com/viewtopic.php?f=22&t=7538&p=61075

http://ngemu.com/threads/kingdom-hearts-model-viewer.71633/page-5#post-1907063

http://old.zfx.info/IOTW.php?ID=118

 

Needless to say that this is for personal use only.

2

Share this post


Link to post
Share on other sites

Thanks for the links. But back to my question. Is there a 3d game that has its model and texture format already in a format 3ds max or blender can load? I don't want to manually convert each file. Thanks.

0

Share this post


Link to post
Share on other sites

Hello.

I don't know that many games to ascertain that no game at all hasn't got what you want, but it's very unlikely that you will find any professional game with the assets in interchange formats (these common formats that 3DS Max and Blender can import). I hope someone here knows of some games like that.

 

As I recall, there are two reasons for this:

 

1) Metadata. The artists load the models (originally under an interchange format) into their game engine, establish tags, animations, collision primitives etc. and compile or save all that information into a single file. The final game file has a proprietary structure with more than the geometry and animation information.

 

2) Performance. An interchange format can be optimized to only keep what the game engine needs to know about the model, but then you walk away from the original specification of the format and cannot load it into the modelling programmes anymore.

Some engines also serialize this final game-engine model so it's faster to load, but makes the file compatible with only the game engine that produced it. This means you don't have to parse chunks of the interchange file or rebuild the mesh into memory; You can deserialize it straight into memory, which is a faster process.

 

With that in mind, there are a couple of tools that read final game-engine formats:

MilkShape3D - 3D modeller and animator programme. If you look at the formats it loads you'll have an idea of which games to go after. You can import a game format and export to an interchange format (like FBX for instance).

Wally - Texture editing tool that opens a few proprietary game texture formats from id Software. The official website is down.

Edited by Kryzon
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0