How to use OpenGl as a blitter? I know ogl but not to much, i should just show textured fullscreen quad then upload texture then draw - then flush?
which command exactly uploads ram to vram texture? glTexImage2D ? Then quad drawing method does not really matter ? (for example i could use gl begin - 4 vertex - gl end? then I need glFlush to immediately blit it on screen?
can such like blit be faster than winapi blitter (winapi blit is
somewhat slow on my old machine here ).
What with directX blitter is it such like ogl blitter or there is
a dirrerence? can dx blitter be faster than winapi or ogl blitter?