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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Stomplab

Hello, new to the community but not new to the design world

3 posts in this topic

Hey all,

My name's Dave, I've been messing around with Indie Dev for a little under ten years and have worked with a few development platforms (UDK, Cry, Torque, NeoAxis, TGC products, Unity and a few that are no longer in development). I've performed several different roles within each development team that I have been a member of, such as: 3D asset creation, texture artist, limited programing, project management, QA, audio development and story development. I'm glad that I have had the opportunities to perform these various roles and haven't pinned down which role makes me happiest, they all are a bit of fun but can be complete pains at times.

I'm having a problem finding people that are committed to the development cause but I think that has something to do with the communities that I frequented. This is in no way a team request, just a bit of history. I have released a demo but it was as with all things dated before it was released. I think I have the original file somewhere on my external HDD but can't be bothered to search for it, sorry.

Here is a list of software suites that I am familiar with but in no way a master of:

Modeling/animation:

  • Blender3D <---preferred 3D/animation software

 

Textures/web design:

  • Adobe Photoshop cs4 <--- owned

Audio:

  • Cubase7 <---owned
  • Randall guitar amps
  • Fender Bass amps
  • Various Toontrack plug-ins <--owned



I love my hobbies and I prefer to be legit in all aspects. I own licenses for various game engines but have yet to develop in a few of them. I purchased them so that in the event that I join a team that used one of the products that I have licensed I am able to pick up and slide into the pipeline without delay. Some of them were mistakes to purchase but hindsight is always 20/20 and others were purchased with grandiose ideas that never came to fruition but that doesn't mean they will not be used in future projects.

I've been doing a lot of thinking and doing some research into technology that is current and I have a narrowed down what I am going to license next but it will be quite sometime before I proceed. I have a concept that I started working on back in 2006 but shelved it do to real life issues but I have since dusted the cover off of the story and have put the spark back in my co-writers eye.

I hope to contribute to this community and look forward to the time I will be spending here.

Cheers,
Dave

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