A whole decade, and the software is still sub-par.

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30 comments, last by Aardvajk 10 years, 1 month ago

Yeah, I know makehuman can generate a realistic human on some points, but on others it can't yet without some tweaking. That would go for both software, but there is less tweaking in Quidam needed.

For example, you know realism is all about accuracy, but there are different criteria in several areas that needs to be met for achieving realism. One issue where Makehuman lacks is in the actual topology of their base meshes. They have very dense meshes, but the topology of the Quidam studio base meshes are much better for animating. Also, the weighting of the bones when exporting from makehuman into Blender are not accurate enough, so you have to tweak it there. Although, quidam studio has its rig issues as well (strangely rotated and scaled bones when exporting in the collada format).

Now, recently someone created some amazing textures for the makehuman models. Those textures are great, but that is a result of good texturing, not the result of a good model.

Also, as I have seen in many 3d character generation software, you really have to tweak the model to get natural proportions. Quidam Studio actually has a separate proportion menu.

Also, texturing can be done right in Quidam studio, and it automatically tiles the texture you are painting with so that it blends smoothly. I would prefer software for such a task over a software that was built to do only that (accept zbrush).

There are other things also.

They call me the Tutorial Doctor.

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Actually quidam studio and makehuman are comparable
No they're not. Makehuman is free and actively developed, and you can download it from their website.

Quidam is an unmaintained commercial product by a company that is out of business since about 2010, and whose website is (unsurprisingly) dead.

The objective of the software lends the ability to compare them. Both were designed to do a similar task, whether one was developed for free, or another was commercial.

I can compare Gimp and Photoshop. I can compare Microsoft Office and Libre Office (aka Open Office). I can compare Adobe Illustrator and Inkscape. etc. Whether the comparison is fair or not is up to debate.

They call me the Tutorial Doctor.

Also, the weighting of the bones when exporting from makehuman into Blender are not accurate enough, so you have to tweak it there.

I've seen realistic stuff made with blender but i've never seen a realistic human model made with blender. So far i've only seen makehuman, maya, 3ds max (the one in maya could replace a real person. Jeez).

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but i've never seen a realistic human model made with blender

I found this thread on blenderguru:

http://www.blenderguru.com/new-blender-competition-photo-realism/

Perhaps something will come of it.

Gallery over at Blendecookie:

http://cgcookie.com/blender/gallery/

I personally don't use Blender for every stage of the process. I like to model in wings 3D. The model "Antonia Polygon" was made with wings.

They call me the Tutorial Doctor.

but i've never seen a realistic human model made with blender


I found this thread on blenderguru:

http://www.blenderguru.com/new-blender-competition-photo-realism/

Perhaps something will come of it.

Gallery over at Blendecookie:
http://cgcookie.com/blender/gallery/
Yeah, i saw that competition. There was no human. The gallery too.
All there is is some head modelling tutorial on cgcookie that doesn't look a tenth as realistic as that of make human and even less for that of maya. I'll need to start a thread on blender forums for that.

UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

3D modellers are tools to put triangles together. The quality of models produced is meaningless. I'm quite sure whoever made the amazing model you love with one package could have made the same thing with the other.

It's very easy to slag software off when you have never experienced a professional development process. You guys are armchair generals in the extreme.
Actually Aardvajk, I'd be a consumer in this case who has a right to form an opinion on the software I use. People have opinions on their like or dislike of phone, clothes, house etc. If a product was made for a consumer, that consumer has a right to determine whether find the product useful or not.

However, now I am beginning to see the effort that could go into the development side and it makes me wonder about things more.

It can be hard to appreciate something unless you know the effort that goes into it, I get that, and I'm sure it took good work, but it has me wondering whether I'd invest so much time to one project like that, and not have it be the best in its class.

It's like that with me, maybe not everyone, but I think a fair assessment of my own work is to compare it with the work of others and judge it harshly.

They call me the Tutorial Doctor.

Actually Aardvajk, I'd be a consumer in this case who has a right to form an opinion on the software I use. People have opinions on their like or dislike of phone, clothes, house etc. If a product was made for a consumer, that consumer has a right to determine whether find the product useful or not.
However, now I am beginning to see the effort that could go into the development side and it makes me wonder about things more.
It can be hard to appreciate something unless you know the effort that goes into it, I get that, and I'm sure it took good work, but it has me wondering whether I'd invest so much time to one project like that, and not have it be the best in its class.
It's like that with me, maybe not everyone, but I think a fair assessment of my own work is to compare it with the work of others and judge it harshly.

I get the decade stuff. I too can't imagine spending that much time on something and not having it be the best.

UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

I think one problem that plays a role here is that the idea guy has a bad reputation and that the programmers often design the user experience as a byproduct.

The development process should be broken down. Many people should work on the functional concept.

Then good software architects should work on a ... dunno ... is resilient the right word? ... technical concept.

Whenever the function is a product of the capabilities of the software there is a huge chance that the user experience suffers.

Of course not all programmers like that approach if they are not part of the functional design stage.

Given enough eyeballs, all mysteries are shallow.

MeAndVR

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