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[android] My first game : Peppy's Adventure - Please give feedback :)

Started by lionelanton Apr 25, 2014 at 11:11 PM 11 replies 4.3k views
Original Post
lionelanton
lionelanton
Hi all!
Peppy's Adventure is an action puzzle adventure game that I developed on my free time during the last 4 months. I really designed the game like the game I always wanted to play on my phone and tablet.
It's also my first game and as I am currently looking for feedback on every aspect of the game (game design, level design, gameplay, etc.) from as many people as possible, it's completely free.
Please give it a try and comment. Many thanks in advance.
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"story" of the game: Peppy is a little rabbit who has a strong need for eating salads and waterlily flowers (I know it's a bit strange ^^) because every other food items have an influence on his behaviour (carrot makes him walk faster and mushroom confuse him)
To finish a level you have to eat every salad and waterlily flowers. Sometimes it's easy, sometimes it's hard to find the way to do it, and most of the time there are foxes who will try to eat you. Fortunately, foxes in Peppy's Adventure are stupid, they only want to go directly to Peppy's location on the level and are unable to get around obstacles. Knowing this you can manipulate them to trigger switches or to find a way to trap and kill them.
Score is only about the time you spend to finish a level, you can obtain up to four stars rank in each level. You don't need any stars to complete levels but with at least 3 stars on each 14 levels in one world you can unlock the 15th level which is designed for hardcore gamers.
There are 90 unique levels for the moment in 6 worlds with various graphical theme.
I used cocos2d-x v3.0 (just released yesterday) so I could compile an iPhone version if I get enough requests smile.png
Cheers!
Lionel
BinaryLaboratory
BinaryLaboratory

There's a lot of content in this game.

I wouldn't be surprised if it got popular really fast.

One thing I found a bit weird is that there are two control pads on the screen.

Also what did you use to create the graphical assets for the game, flash?

lionelanton
lionelanton

Thanks :)

I will make a video to show why the 2 control pads are useful

I used inkscape to make the graphics, it's a free vector graphics editor

lionelanton
lionelanton

With the 2 control pads you can use your two thumbs to control Peppy and change direction very quickly. Another advantage is that you can use the left pad when the character is in the area where the right pad is, so you don't obstruct the view with your finger for example.

CB-InDev
CB-InDev

Wow this looks great! Good job, for a first game this is really impressive!

I will try Inkscape myself, as I have been looking for a graphics program (free).

Keep up the good work! 90 levels is a tremendous amount of content, can't believe it's free!

I will post again after playing it more :)

lionelanton
lionelanton

Thank you!

I hope you like it :)

please tell me if you find some levels are too difficult, I'm currently thinking about a way to add hints in the game

lionelanton
lionelanton

Background music and sound effects are the only things I didn't create, credits go to Kevin MacLeod (incompetech.com) for the game music and DST (nosoapradio.us) for the credits screen BGM.

I spent quite some time searching for a good royalty free and free to use music that feels good with the game though.

CB-InDev
CB-InDev

BTW, as promised, I would update you on the playing of the game. Overall the perception of the game itself is very professional. It definitely feels like a game made by a small studio, and not just 1 person. The presentation impressed me.

The control buttons are a little high on the screen, would have preferred them lower slightly (as they are now, my thumbs block half my screen). I am using a Galaxy Note to test.

The game is extremely well put together, the graphics, the menus, it all flows very smoothly together. The difficulty is a little on the high side, I got stuck on Level 1-3 for a few minutes, before trying something else. It's not a bad thing at all, it's quite an accomplishment! Make the user think about their moves and not just blindly run about.

Again I have to say, I am extremely impressed with the overall presentation of the game. I encourage other people to try it and provide feedback!

Keep up the GREAT work!

lionelanton
lionelanton

It's a real pleasure to read your feedback, thank you !

I also encourage people to try it ;)

oh you can set the size and position of the control pads in the options, maybe this is something I can add to the help screen that is displayed the first time the game is launched

CasualKit
CasualKit

Looks really great and I totally agree with @CB-InDev! :D

But how about to include some form for PvP challenge mode (asynchronous - e.g. with best time score)?

lionelanton
lionelanton

thank you CasualKit :)

I was thinking about integrating facebook or twitter to publish best time and progression, is it what you were thinking ?

CasualKit
CasualKit

Well, I'm thinking about direct PvP challenges or tournaments. E.g. you and I can challenge each other for the best score. If you make it like that then we can provide you with a sdk that will make it possible for your players to challenge each other for real money (small amount to keep it casual like e.g. 1 dollar). This is a new monetization model and we will be happy to help you to earn money from your great game! check us out at: www.casualkit.com.

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