PR 4.01 with shadow engine released.
It''s on the FTP. Let me know you have any problem with the new shadow routines.
Chris
Author of Power Render (http:/www.powerrender.com)
I think it was my internet connection... DSL is supposed to be on all the time... but this month its been bad.
-Rich
-Rich
Sorry to post an obvious question but what exactly is the difference between this and the existing terrain and BSP shadow systems?
Old shadows: software rendered, soft edges, only shadows on terrain, works on all cards including voodoo1
New shadows: hardware rendered using stencil buffer, hard edges, shadows on terrain, other objects, and self shadowing, only works on newer cards with stencil buffer.
You can mix both techniques in a single level. To switch between them you simply toggle a checkbox in the object properties within Landscape Studio.
Author of Power Render (http:/www.powerrender.com)
New shadows: hardware rendered using stencil buffer, hard edges, shadows on terrain, other objects, and self shadowing, only works on newer cards with stencil buffer.
You can mix both techniques in a single level. To switch between them you simply toggle a checkbox in the object properties within Landscape Studio.
Author of Power Render (http:/www.powerrender.com)
1. will existing terrains be compatible with 4.01 ?
2. will PR degrade properly if stencil is used on older cards ?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement