PR 4.01 with shadow engine released.

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13 comments, last by ChrisE 22 years, 5 months ago
It''s on the FTP. Let me know you have any problem with the new shadow routines. Chris Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)
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get it?!?!?


-rich
Are you using the new 8.177 ip address?

Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)
I think it was my internet connection... DSL is supposed to be on all the time... but this month its been bad.

-Rich

Sorry to post an obvious question but what exactly is the difference between this and the existing terrain and BSP shadow systems?

Old shadows: software rendered, soft edges, only shadows on terrain, works on all cards including voodoo1

New shadows: hardware rendered using stencil buffer, hard edges, shadows on terrain, other objects, and self shadowing, only works on newer cards with stencil buffer.

You can mix both techniques in a single level. To switch between them you simply toggle a checkbox in the object properties within Landscape Studio.




Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)

1. will existing terrains be compatible with 4.01 ?

2. will PR degrade properly if stencil is used on older cards ?
Yes to both questions.

Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)
I am sorry ,
will the alpha channel on the texture(like hair)
make shadows?
thanks
No, since stencil shadows are based on polygon edges. You''ll have to model hair like that using polygons rather than a texture trick.



Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)

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