TBSRPG

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28 comments, last by jbadams 9 years, 8 months ago

You haters, you always hated.

I want to discuss with you we also already discussing

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1 attribute point is equal to:

2 DMG, 2 HIT, 1 FLE, 1 HPreg(HPR), 1 MPreg(MPR), 2 Armor(AMR), an unkown amount of HP, an unkown amount of MP(high HP means longer battles, low HP means faster battles so i will set this value later)

2 Recover(RCR) it is same thing with HPR but HPR is active while getting targeted and targeting but RCR is only active when you out of battle

0,44 Thorn(THR) when enemy hits you its takes that much damage. So you will damage your enemy when its succesfuly hits you

1,33 Counter(CTR) when enemy cant hit you, you deal that much damage to enemy

1,5 LifeSteal(LST) when you hit target you gain that much HP

You can deal damage to enemy's MP. When you deal damage to MP you deal double damage. If a skill requires HP to cast, it will consume double. HP and MP equal to each other but MP is better for using skills, HP is better for taking damage. A player dies when MP and HP 0. First HP go 0 after MP will go 0 than you die.

1 attribute point is also equal to 4 mDMG (deals damage to MP instead of HP)

0,88 mTHR

2,66 mCTR

1,5 ManaSteal(MST) you gain MP when you hit target

1 attribute point is also equal to 0,66 spark(SRK) you deal that much damage to enemy when you miss it. So you deal damage when your attack miss the target.


You haters, you always hated.

So true, so true...


So you deal damage when your attack miss the target.

I need this in my everyday life.

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

But you will deal just 0,66 damage but with normal hit you dealing 2 damage so normal DMG is better than SRK

This attribute is too weak but it makes always dealing damage possible


This attribute is too weak but it makes always dealing damage possible

And that is a good thing?

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

Calculation:

DMG 2 HIT 2 cost 2 points

Target have 1 FLE

2 damage, 2 damage, miss

4 damage dealt in 3 turns

1,33 SRK cost 2 points

Target have 1 FLE ignore it you dont have HIT so you will always miss

1,33 damage, 1,33 1,33 its dealt 4 damage in 3 turns so its same so it is balanced.

you should explain the game in terms of who will win what you can do in game what the tools are and etc you should not be talkin about the game rules just explain it as if you are the player of the game not the builder of it

I will play the game later. First i must tell basics. Wait, i will do it; wait.

I balanced game and now telling you more

If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.

HIT rate=HIT/(FLE+HIT)

FLE rate=FLE/(FLE+HIT)

So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50

If you hit enemy DMG=Your DMG - Target ARMOR

DMG cant be less than 0

If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG

You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG

If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG

Spells will cost more. %110 DMG requires 1 MP. %120 3 MP. %200 55 MP. %210 66 MP. %220 78 MP. %300 210 MP.

So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.

1 attribute point is equal to:

2 DMG, 2 HIT, 1 FLE, 1 HPreg(HPR), 1 MPreg(MPR), 2 Armor(AMR), 20 HP, 20 MP

2 Recover(RCR) it is same thing with HPR but HPR is active while getting targeted and targeting but RCR is only active when you out of battle

0,44 Thorn(THR) when enemy attacks you its takes that much damage. So you will damage your enemy when it attacks you

1,33 Counter(CTR) when enemy cant hit you, you deal that much damage to enemy

0,66 Spark(SRK) when you attack enemy, you deal that much damage to enemy even you miss the target

1,5 LifeSteal(LST) when you hit target you gain that much HP

You can deal damage to enemy's MP. When you deal damage to MP you %150 damage. If a skill requires HP to cast, it will consume double. HP and MP equal to each other but MP is better for using skills, HP is better for taking damage. A player dies when MP and HP 0. When HP is 0 MP takes not %150 damage but %200 damage First HP go 0 after MP will go 0 than you die.

1 attribute point is also equal to 4 mDMG (deals damage to MP instead of HP)

0,66 mTHR

2 mCTR

1,5 ManaSteal(MST) you gain MP when you hit target

2 mCR you recover mana when you not fighting

SPELLS

There is a table for mana cost so we using triangular numbers. First number is %10 multipler, second is mana cost, third is ideal attribute value for getting multiplied. So if your values are low you must not waste your mana you must echance your values instead of echancing your mana pool.

1 1 10*2 3 15*3 6 20*4 10 25*5 15 30*6 21 35*7 28 40*8 36 45*9 45 50*10 55 55*11 66 60*12 78 65*13 91 70*14 105 75*15 120 80*16 136 85*17 153 90*18 171 95*19 190 100*20 210 105*21 231 110*22 253 115*23 276 120*24 300 125*25 325 130*26 351 135*27 378 140*28 406 145*29 435 150*30 465 155*31 496 160*32 528 165*33 561 170*34 595 175*35 630 180*36 666 185*37 703 190*38 741 195*39 780 200*40 820 205*41 861 210*42 903 215*43 946 220*44 990 225*45 1035 230*46 1081 235*47 1128 240*48 1176 245*49 1225 250*50 1275 255*51 1326 260*52 1378 265*53 1431 270*54 1485 275*55 1540 280*56 1596 285*57 1653 290*58 1711 295*59 1770 300*60 1830 305*61 1891 310*62 1953 315*63 2016 320*64 2080 325*65 2145 330*66 2211 335*67 2278 340*68 2346 345*69 2415 350*70 2485 355*71 2556 360*72 2628 365*73 2701 370*74 2775 375*75 2850 380*76 2926 385*77 3003 390*78 3081 395*79 3160 400*80 3240 405*81 3321 410*82 3403 415*83 3486 420*84 3570 425*85 3655 430*86 3741 435*87 3828 440*88 3916 445*89 4005 450*90 4095 455*91 4186 460*92 4278 465*93 4371 470*94 4465 475*95 4560 480*96 4656 485*97 4753 490*98 4851 495*99 4950 500*100 5050 505*101 5151 510*102 5253 515*103 5356 520*104 5460 525*105 5565 530*106 5671 535*107 5778 540*108 5886 545*109 5995 550*110 6105 555*111 6216 560*112 6328 565*113 6441 570*114 6555 575*115 6670 580*116 6786 585*117 6903 590*118 7021 595*119 7140 600*120 7260 605*121 7381 610*122 7503 615*123 7626 620*124 7750 625*125 7875 630*126 8001 635*127 8128 640*128 8256 645*129 8385 650*130 8515 655*131 8646 660*132 8778 665*133 8911 670*134 9045 675*135 9180 680*136 9316 685*137 9453 690*138 9591 695*139 9730 700*140 9870 705*141 10011 710*142 10153 715*143 10296 720*144 10440 725*145 10585 730*146 10731 735*147 10878 740*148 11026 745*149 11175 750*150 11325 755

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158766, 159330, 159895, 160461, 161028, 161596, 162165, 162735, 163306, 163878, 164451, 165025, 165600, 166176, 166753, 167331, 167910, 168490, 169071, 169653, 170236, 170820, 171405, 171991, 172578, 173166, 173755, 174345, 174936, 175528, 176121, 176715, 177310, 177906, 178503, 179101, 179700, 180300, 180901, 181503, 182106, 182710, 183315, 183921, 184528, 185136, 185745, 186355, 186966, 187578, 188191, 188805, 189420, 190036, 190653, 191271, 191890, 192510, 193131, 193753, 194376, 195000, 195625, 196251, 196878, 197506, 198135, 198765, 199396, 200028, 200661, 201295, 201930, 202566, 203203, 203841, 204480, 205120, 205761, 206403, 207046, 207690, 208335, 208981, 209628, 210276, 210925, 211575, 212226, 212878, 213531, 214185, 214840, 215496, 216153, 216811, 217470, 218130, 218791, 219453, 220116, 220780, 221445, 222111, 222778, 223446, 224115, 224785, 225456, 226128, 226801, 227475, 228150, 228826, 229503, 230181, 230860, 231540, 232221, 232903, 233586, 234270, 234955, 235641, 236328, 237016, 237705, 238395, 239086, 239778, 240471, 241165, 241860, 242556, 243253, 243951, 244650, 245350, 246051, 246753, 247456, 248160, 248865, 249571, 250278, 250986, 251695, 252405, 253116, 253828, 254541, 255255, 255970, 256686, 257403, 258121, 258840, 259560, 260281, 261003, 261726, 262450, 263175, 263901, 264628, 265356, 266085, 266815, 267546, 268278, 269011, 269745, 270480, 271216, 271953, 272691, 273430, 274170, 274911, 275653, 276396, 277140, 277885, 278631, 279378, 280126, 280875, 281625, 282376, 283128, 283881, 284635, 285390, 286146, 286903, 287661, 288420, 289180, 289941, 290703, 291466, 292230, 292995, 293761, 294528, 295296, 296065, 296835, 297606, 298378, 299151, 299925, 300700, 301476, 302253, 303031, 303810, 304590, 305371, 306153, 306936, 307720, 308505, 309291, 310078, 310866, 311655, 312445, 313236, 314028, 314821, 315615, 316410, 317206, 318003, 318801, 319600, 320400, 321201, 322003, 322806, 323610, 324415, 325221, 326028, 326836, 327645, 328455, 329266, 330078, 330891, 331705, 332520, 333336, 334153, 334971, 335790, 336610, 337431, 338253, 339076, 339900, 340725, 341551, 342378, 343206, 344035, 344865, 345696, 346528, 347361, 348195, 349030, 349866, 350703, 351541, 352380, 353220, 354061, 354903, 355746, 356590, 357435, 358281, 359128, 359976, 360825, 361675, 362526, 363378, 364231, 365085, 365940, 366796, 367653, 368511, 369370, 370230, 371091, 371953, 372816, 373680, 374545, 375411, 376278, 377146, 378015, 378885, 379756, 380628, 381501, 382375, 383250, 384126, 385003, 385881, 386760, 387640, 388521, 389403, 390286, 391170, 392055, 392941, 393828, 394716, 395605, 396495, 397386, 398278, 399171, 400065, 400960, 401856, 402753, 403651, 404550, 405450, 406351, 407253, 408156, 409060, 409965, 410871, 411778, 412686, 413595, 414505, 415416, 416328, 417241, 418155, 419070, 419986, 420903, 421821, 422740, 423660, 424581, 425503, 426426, 427350, 428275, 429201, 430128, 431056, 431985, 432915, 433846, 434778, 435711, 436645, 437580, 438516, 439453, 440391, 441330, 442270, 443211, 444153, 445096, 446040, 446985, 447931, 448878, 449826, 450775, 451725, 452676, 453628, 454581, 455535, 456490, 457446, 458403, 459361, 460320, 461280, 462241, 463203, 464166, 465130, 466095, 467061, 468028, 468996, 469965, 470935, 471906, 472878, 473851, 474825, 475800, 476776, 477753, 478731, 479710, 480690, 481671, 482653, 483636, 484620, 485605, 486591, 487578, 488566, 489555, 490545, 491536, 492528, 493521, 494515, 495510, 496506, 497503, 498501, 499500, 500500

Lets make a test. We have 20 HP 1 HPR 1 FLE(costs 3 attribute points). Enemy have 4 DMG and 2 HIT(costs 3 attribute points). Enemy hits hits and misses. 4 4 and 0 damage dealt in 3 turns. 3 damage healed bcause of HPR. We got 5 damage in 3 turn. So fight will end at 12th turn.

I will not tell you my skill system because everything is possible so i can make hundreds of examples. We will create my skill system while creating game characters.

If your attribute is lower than 10 you cant incrase it %10 but you can add +1 on it. So if you have 20 DMG by spending 1 mana you have +%10 DMG so 22 DMG. If you have 1 DMG by spending 1 mana you have +1 DMG so it makes 2 DMG so you doubled your DMG just with 1 mana.

Now glitchs of the game. If your attributes equal to each other you are OP. Bcause your damage output is (your DMG) X (your HIT). Also if you have high FLE and HPR, enemy will miss you and you will get healed bcause of your HPR. Also you need some HP bcause if you dont have you may die with a single shoot. Bcause of 20 HP equal to 2 DMG none of spells multiple DMG with more than 9 bcause you must never die with one hit. Also high HP and MP is OP bcause forget about regneration, you have too much HP killing you will take too much time. Also if your AMR higher than enemy DMG and 2 DMG is equal to 2 AMR so you will not take DMG so you are immortal(some skills may ignore armor also some skills multiples DMG with 7 and tears your armor). Only DMG and HIT is offensive, AMR and FLE and HP and HPR are defensive; so divide your points to two and spend half of them to offensive and spend half of them to defensive. If you boost only one attribute you can multiple it with your MP and you my do horrible things bcause in this game spells just multiples your attributes.

Attack Styles

Attack styles effects enemy’s HIT. They are your resistances and weaknesses so its about what you can easily dodge what you cant dodge from. There is 12 types of attack styles.

Melee(MLE), Ranged(RNG), GAS, Liquid(LQD), BEAm, MAGnetic, EMOtional, INTellectual, EXPlosive, MaGiC, BuLLet, PLAsma

Elements

Elements effects enemy’s DMG. They are your resistances and weaknesses so its about what you take high damage and what you can resist. There is 12 elements.

BLoW, WAVe, CHeMical, BIOlogical, DaRKness, HoLY, WiND, HOT, FiRE, CoLD, WaTeR, RAY

Sense

Bcause of this is a living world game you need to feel where enemy is. We have 7 sense.

SEE, hEAR, SMeLl, HEaT, MAGnetic, IDEa, SoUL

Also we have negative of those things for hiding like hiding body heat, hiding soulpower... 1 hide destroys 2 sense of same type but 0,5 for different type. Your sight range is like that: %20 from EAR, %30 from SEE, al other 5 %10 so makes %100 total. If you get blind you will lose %30 sight so you will see %70. Who enters your sight you can see everything about it but no spells or skills. Who is out of your sight you will not see it. So you will suddenly encounter with random people and this is funny.

1 sight range requires 1 point with 7 point you can have 1 of each sight types so you can see 7 tiles away. But second sight cost 2 point and other 3 so it will get more and more expensive so you cant see everywhere. Enemies will decrase your sight by hiding but when you go near them, you may detect them. If something shoots you out of your sight you will know where shoot came from. Also if it is fast it may kite you by hiting and running.

Speed

1 speed requires 1 point second will require 2 point so its getting expensive. So speed 7 times less than sense. Speed is also %100 of your attack range. High speed players may use ranged attacks with less mana cost. Ranged attacks have penalties. A normal rengad attack loses HIT and DMG while moving to target. So you cant use ranged attacks very well. Melee is always too much better.

Swim

Swim 2 times expensive than speed. With swim you can move in a 3d world instead of running on 2d roads. Bcause of this is a game you cant die from drowning. Swim gives you 3 times more attack range than speed so its %33 of your attack range. Attack range is always same so you can get attack range from different attributes like sense range. Swimming person have %50 more attack range than running person so they may shoot you from where you cant shoot. Dont go near to sea.

Fly

3 times expensive. Its attack range is %20 of its movement range. So its attack range is 1,66 better than speed. And nearly same with swim 14(1,5) to 15(1,66). Bcause of this is a game, you near get tired of flying. Flyers can go everywhere but not in to the sea. They just bombs your head and you cant shoot them.

Wrestling

In this game sometimes you wrestle bcause wrestling is a part of war and combat so we must wrestle if we losing the combat :D

First you must calculate who will win wrestling. For this take half of your HIT and add on it double of your wrestling attribute and multiple that number with d20(20 sided dice) So wrestling is too random. So formul is (HIT+Wrestling)X (random number 1 to 20) and who wins roll will win wrestling for this turn. The winner can stop wrestling. If you do that loser cant move and start wrestling next turn. Also it will not regenerate HP and MP next turn. While wrestling cooldowns of spells gets frozen so time is freezes for both of you. For starting wrestling your wrestling roll must be higher than target. If you fail you cant attack and move this turn so your turn is over. If you win wrestling 2 times in a row you can deal damage and if you win next turn you will keep dealing damage but if you lose you must win 2 times in a row for dealing damage to enemy. Wrestling damage is your HIT/(your HIT+enemy FLE) X your DMG so yHIT/(yHIT+eFLE) X yDMG and that makes 1,33 if DMG is 2, HIT is 2, FLE is 1. While wrestling you cant regenerate HP and MP.

Also i was thinking about adding spices in game like beast, human, vampire but we have 24 elements so what the hell am i doing?

Factions

In this game you can join many different factions. There is faction types and you can join one of each type.

Dragons(eats werewolves), Werewolves(eats Wampires), Wampires (eats dragons)

Plants(they hates peaceful grass murdering creatures), Herbivorous(they hates who eats them), Beasts (world is created for them so they do what they like to do)

Male lovers, Female lovers, Perverts, Men who hates women, Women who hates men, Homo male, Homo female

Black brotherhood(black is cursed), Brown brotherhood(brown is dirty), Blood brotherhood(blood is red), Yellow Islam(only angels can join us bcause we are racist), Green Islam(obey our rules or we kill you), White Islam(god is for everyone, peace)

Ninja’s tower, Paladins of Gianthold, Anarchist Knights(Paladins are expelled us we will avenge them), Mage’s labyrinth

Golden Dragon (Alt?nEjder) has a dimension you can go with portal it is god of air and water and land, Mystic Phoenix (Esrarl?Anka) has a castle at the highest place of sky and you can only go there by flying, BlackScrab (SiyahBöcek) it is god of underground and nobody knows where it lives, Massive Salamander (BüyükSemender) it is god of oceon and it lives in oceon :D, Wolf of winter (KarKurdu) god of wind and snow and water and ice, Tiger of Darkness (KaraKaplan) god of fire and electric and darkness, Dog of hate (Kinin?ti) its suddenly appears and kills everyone and gets lost and nobody knows why he doing this

Dimension of Declaration(robots with spirits hates winbots), Bloody winbots(robots with flesh and soul and they hates spirots but they are losing fight), Junkkeeper(an unkown machine form that lives in a lifeless planet)

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