Well, as they say ... a picture explains a thousand words so here goes.
I'm trying to understand why despite my pixel shader being set (as you can see in the timeline of calls on the left) along the bottom the pixel shader part of the pipeline is missing resulting in no output.
I have 2 components in my scene (a hud component using awesomuim and a voxel based terrain component).
Both have been tested on their own and work to render the expected output but when combining them I get the hud when the scene is done but no terrain.
It gets even stranger too ...
The mesh info shown here appears to be correct but if i move the camera around I can see that the terrain did clearly make it on to the scene but appears to have gotten "mangled" in some way.
I think it looks something to do with my transforms somehow but none of the code between these 2 components is shared including the transforms so how 1 component is affecting the other is beyond me.
Does anyone have any ideas how I can go about tracking this down?
If I move the camera a bit I get something like this ...