• Advertisement
Sign in to follow this  

Screen Space Reflection Problem

This topic is 1254 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I'm trying to code a SSR based on this work: 

. I got almost everything working, however I still have some artifacts against rounded surfaces generating fake reflections. I attached an image with my example with the artifact highlighted in red. I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?


Edited by skul3r

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement