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Screen Space Reflection Problem

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Hi,

I'm trying to code a SSR based on this work: 

. I got almost everything working, however I still have some artifacts against rounded surfaces generating fake reflections. I attached an image with my example with the artifact highlighted in red. I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?

Thanks

Edited by skul3r

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