I need opinions on a DX8 wrapper...
I am writing a base game framework that wraps DX8.0 for a school project and I was wondering if anyone would be interested in using or looking at it? It will be OO (object oriented) and shall incorporate things like font support, 3d model support, a console, basic initialization and application creation, input, and maybe a GUI. All of these things will be modular so that you can just use 1 or 2 classes in your own project without having to worry about dependencies on other classes. Any input and/or ideas are most welcome. If enough people are interested I will release an early version so people can (constructively) critisize it. =)
I would be highly interested.. please use DX7 in it as well for my slower puter..
I use Dev-C++ and a wrapper sounds great
I fseek, therefore I fam.
I use Dev-C++ and a wrapper sounds great
I fseek, therefore I fam.
I do not think I am going to add DX7 but I may port it to OpenGL if, once again, enough people were interested.
I would be interested in the DX8.0 (long as it is workable with Dev-C++ ..
*Don''t ya just hate playing engineer when all you want to be is a mechanic?*
*Don''t ya just hate playing engineer when all you want to be is a mechanic?*
Well, I will distribute it as a MSVC++ workspace but you can just take all of the source files and it should work fine w/ Dev C++ as long as Dev C++ supports the win32 platform SDK.
i would like a sample too
for vc++
btw, do you have a bsp ??
if you want, i could send u a bsp which is self
contained .. (all the classes have no external linkage)
you just need to set the direct 3d device .
{ Stating the obvious never helped any situation !! }
for vc++
btw, do you have a bsp ??
if you want, i could send u a bsp which is self
contained .. (all the classes have no external linkage)
you just need to set the direct 3d device .
{ Stating the obvious never helped any situation !! }
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