Original Post
When loading a bitmap file into a directdraw surface, should I use system or video memory or one of each?
Video memory surfaces are lost when one alt-tabs away but are faster to draw once loaded again.
System memory won''t be lost when one alt-tabs away but are slower to draw (are they?).
Or maybe one of each so I can just recreate the video memory surfaces from the system memory surfaces when somebody alt-tabs away.
Thoughts?