Hi,
I'm using GLFW to initialize a window and a context. I use this to ask for a multisampled backbuffer:
glfwWindowHint(GLFW_SAMPLES, RequestedSampleCount);
GLFW doesn't treat this sample count as a hard constraint, so it can create a framebuffer with a different sample count.
What's the simplest way to find the actual sample count of the back-buffer? I don't think GLFW exposes it, and using WGL to find this number is OS specific.
Thanks!