Yes, I got the first part, but the industry is large, so what is it you specifically want to do? Programming? Design? Art? What sort of things do you want to work on, what sort of responsibilities do you want to have?
Programming probably would be considered my forte and what I enjoy the most, but I admit if I got offered a 3d art job (specifically character art) I wouldn't turn it down! Having said that, I am focusing on programming and trying to stay away from the 'jack of all trades master of none' issue. I just do some character design when I need a break! If i were to go more specific into the programming side of things, i'm interested in rendering programming and maybe even being a technical artist.
It depends entirely on the studio. The process I like to use for programmer candidates is:
Review their resume, and a portfolio if they have it (only if that portfolio involves actual code I can read).
Call them for an initial phone screen, which involves some simple technical questions.
Give them a programming test.
A video call for more in-depth discussion.
A final in-house interview.
Not always strictly in that order and sometimes the two in-depth interviews can be combined if the candidate is local.
This sort of information was exactly what I was looking for! thanks!
Both are valuable, I'd prefer actual work experience over the portfolio if all other things are equal.
I'm actually quite surprised... Just because work experience at a web development studio is not necessarily directly related to game development although it does show the ability to work on relatively large software projects as part of a team I suppose.