Water World War RTS

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1 comment, last by Maxim Morozov 9 years, 1 month ago
build project
video
Title: Water World War.
Genre: RTS.
Execution: 3D.
Programming language: C # -------- engine Unity.
Online: play online and over the network.
Readiness of the project: documentation, primitive 3D model and texture units and buildings.
System Requirements: Opportunity engine.
game device
1. The main feature of the game, boats, tanks divisible by 3 ways of movement (each way to travel is unique for each race).
1.1. boats (USSR) - Moves only by water.
1.2. amphibians (USA) - hovercrafts.
1.3. subs (NCC Germans) - underwater boats that float up to the attack.
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2. The battles in the game take place on the cards, which are divided on the island (which is completely sweep siege equipment).
Cards provide a variety of mountains in the water and islands.
3. On the mechanics of a game similar to Command & Conquer 3 Tiberium Wars.
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I want to know the opinion of the audience on the idea of the project
and test the Google translator I from Russia.

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