So how would you design a game if you had to make the AI for the game a neural network? I'm thinking of something like a multi-player boardgame like Risk or Axis and Allies, a territory grab. Maybe not as complicated and I'm not concerned about the graphics at this point, just the game-play.
I'm wanting to try my hand at coding a neural network and I want it to learn to play a game that no one has played before. For those that know neural networks and the problems they are good at solving, how would you design a new game that a neural network would be good at learning.
Thanks,
AD