Hello everyone,
there's something special I want to implement, but that I can't understand: atmospheric scattering.
My goal is, to achieve a sky background, where I can adjust the color gradients/etc. parameters.
Therefore I googled and found a lot of interesting stuff: Sean O'Neills GPU Gems 2 - accurate atmospheric scattering.
1. Question) Why is everything I found regarding the implementation stuff from before 2012?
Now I had a problem: the shader described is only the SkyFromSpace shader.
This was fixed, after I found the link to the download section.
Then there came up another problem: almost everyone got the tip: visit his website and download the improved version.
2. Question) How should I visit Sean O'Neills old website, if the website is now a website for casinos?
TLDR:
Have anyone an idea how to get the source for Sean O'Neills implementation 'SkyFromAtmosphere' in OpenGL?
Or better: an actual tutorial for atmospheric scattering?
Or is there something better these days? (<- that's why everything is from before 2012?)
Thanks in advance,
NightDreamer