Xcode and OpenGL shaders

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10 comments, last by Promit 8 years, 4 months ago

OK. so I got the shaders added to the bundle. It looks like its easier to make a cocoa app project and take everything out.

No, I just have to get the shader to compile.

It's telling me that it doesn't support version 130.

any ideas why?

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It's telling me that it doesn't support version 130.

any ideas why?

Because it's a pain in the ass. If you're creating a 2.0 profile (the default) then it probably only supports 120. You need to request version 3.2 core or 4.0 core to get higher profiles, which will come with their own hassles.

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