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Indie fighting game ascension X

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First my name is Chris Sanders and I've been working on an Indie fighting game. I'm currently doing the 3d modeling/ texturing and UI design. This is the recent update of my first character roughly 16k polys. Very simple facial rigg. I'm also posting a short gameplay video.

but I need some suggestions to make her look better. primarily how to properly use a specular map in unity if anyone here can help me.

character 360

facial animation



Edited by ascensionX

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