Vulkan Resources

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30 comments, last by Steve_Segreto 4 years, 5 months ago

several GL/Vulkan samples from NVIDIA here https://github.com/nvpro-samples

https://github.com/nvpro-samples/gl_vk_chopper

https://github.com/nvpro-samples/gl_vk_threaded_cadscene

https://github.com/nvpro-samples/gl_vk_bk3dthreaded

https://github.com/nvpro-samples/gl_vk_supersampled

still rely on NVIDIA extensions, but we are working on making them "core vulkan"

articles

https://developer.nvidia.com/engaging-voyage-vulkan

https://developer.nvidia.com/vulkan-shader-resource-binding

https://developer.nvidia.com/vulkan-memory-management

https://developer.nvidia.com/opengl-vulkan

and another set of samples

https://github.com/McNopper/Vulkan

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My notes on vulkan at http://www.gamedevpensieve.com/graphics/graphic-api/vulkan. Not much yet as i started this weekend :).

@spinningcubes | Blog: Spinningcubes.com | Gamedev notes: GameDev Pensieve | Spinningcubes on Youtube

I'm kinda excited for it, but with my limited openGL experience I'll be sticking with openGL for now. Definitely coming back to this in the future though, to learn more about those extra control goodies.

I'm kinda excited for it, but with my limited openGL experience I'll be sticking with openGL for now. Definitely coming back to this in the future though, to learn more about those extra control goodies.

There's very little that looks anything like GL. It looks a whole lot like DX12 however.

Added to the top.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

This has not been mentioned:

https://github.com/vinjn/awesome-vulkan

Added.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

According to http://www.geforce.com/drivers/results/99506 Vulkan support is now in the official driver release.

According to AMD, Vulkan support is integrated since Crimson 16.3 drivers http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

Qualcomm Adnreno Vulkan SDK is now available (free account needed): https://developer.qualcomm.com/software/adreno-gpu-sdk

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

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