How a team of five created a next-gen MMO with Unity and SpatialOS

Started by
0 comments, last by Navyman 8 years, 2 months ago
Here's how a team of five programmers at Bossa Studios created Worlds Adrift, a sandbox MMO set in a world of a scale, complexity and level of detail never attempted before, where thousands of players can interact simultaneously, with no more effort than it takes to build a single-player game.
This post also goes into some detail, for the first time, about the Entity-Component-Worker model, and how it enables small teams to build games of such a scale and complexity in a simple and efficient way.
SpatialOS is available to Unity developers right now -- we can’t wait to see what new kind of games become possible when scale and complexity are not an issue. 10,000 players in a single massive FPS battle? Incredibly realistic worlds on your mobile phone? The kind of immersive experiences VR deserves? Up to you!
Advertisement

The video looks great. Hope the game comes available for people to play. I would be happy to help test. :)

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

This topic is closed to new replies.

Advertisement