Here is what we are looking at doing. We are making a retro style game using sprite sheets. In our code we have it set up so that the world map rendering uses an image to define the placement of tiles... in other words, based on the hexadecimal color on the image the tile rederer knows which tile to get from the sprite sheet and render in that location. For example: if I define the sprite in the upper left corner as being the hexadecimal color of 000000 (black) - anywhere I paint black pixels on the map image (where 1 pixel represents 1 tile in game), that sprite will be used when the game renders...
Ok, I hope that makes sense. I know this is a method that has been used for quite a while, and I know there are tile mapping programs... would you know of a tile mapping program that will allow me to define a hex color for each tile and then render a pixel map using those colors in place of the tiles?