say your level size is huge, like 13.2 million units by 13.2 million units, and your collision map resolution is 1 unit.
and you want to A* between any two points A and B on the level (outdoor settings only).
obviously, a search area over 13 million wide is a little on the large side.
so you split it up into manageable sized chunks?
then how do yo set the goal for each chunk?
find the closest open edge node/tile/square in the desired direction that is adjacent to an open node on the next chunk edge?
A* to that edge goal, then move to the adjacent chunk's open edge node, then continue pathing across chunks until the final goal is reached?
does that sound right?
