Hi,
what would be so wonderfull if you guys help me to solve this problem.
I cant get why rendering to screen buffers and to texture so differs.
Bouth screen and texture formats are identical A8R8G8B8, blending mode and params are exect
SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
but result so differs. Rendering to texture starting to become grey. I could imagine that it for sure could be gray(darker) if
destination would be black. But its not. In bouth cases its filled with bold color with alpha == 1.0
I have tried lots of different params and states, so now iam desperate...