hi all,
we are planning to do similar rendering to ragnarok online where in the level is rendered in 3D but the characters are rendered in 2D sprite (billboard), we are still on R&D phase, how is camera rotation works on this scenario when the characters are in billboard 2D? when the camera rotates, i know that we should render specific angle on the billboard for ALL characters, but matching the rotation of angle of camera to the rotation of sprite is where i am confuse, how many sprites should i have?
who else have idea on how to do this efficiently?
i captured a video and uploaded it here;
http://www.mediafire.com/download/u1w1fmj75qqvkl2/my+2016-07-10+10-26-28-57.rar
dont worry its safe :)
