For the last 8 months I've been working on D3D11 graphic engine: buffers, textures, RTs, SRVs, ..., and other rendering stuff.
I found very good source of examples from MJP, that is much-much better that tutorials (online or books).
Right now I need to start working mostly on physics/math part of a game.
I would like to find production-style samples of object manipulation, ...
In my opinion, starting from great samples is much-much better that from arbitrary.
I am looking for a samples which are:
1. Use DirectXMath underneath (my engine targets Win10 x64, Desktop only)
2. CPU-efficient.
3. Have good C++ design.
Can anyone suggest some link to such sample(s)?
Thanks in advance.