Directxmath Production Level Samples

Started by
1 comment, last by Happy SDE 7 years, 10 months ago

For the last 8 months I've been working on D3D11 graphic engine: buffers, textures, RTs, SRVs, ..., and other rendering stuff.

I found very good source of examples from MJP, that is much-much better that tutorials (online or books).

Right now I need to start working mostly on physics/math part of a game.

I would like to find production-style samples of object manipulation, ...

In my opinion, starting from great samples is much-much better that from arbitrary.

I am looking for a samples which are:

1. Use DirectXMath underneath (my engine targets Win10 x64, Desktop only)

2. CPU-efficient.

3. Have good C++ design.

Can anyone suggest some link to such sample(s)?

Thanks in advance.

Advertisement

Object manipulation such as what?

Object manipulation such as what?

Yes, hierarchies of objects, culling, collisions, ...

Common stuff that is used in game dev :)

Maybe it is just a simple sample of some game, but! with great design and great performance practices.

This topic is closed to new replies.

Advertisement