DirectX 12: flushing upload heaps

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1 comment, last by chaoticbob 7 years, 5 months ago

Hello,

Was wondering if I need to flush after writing to a heap of type D3D12_HEAP_TYPE_UPLOAD before copying from it in command list or using it in a shader? I looked around but couldn't find anything conclusive.

Thanks

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Nope. The caches are coherent between the CPU and GPU for UPLOAD heaps.

Thanks Jesse, for the super quick reply!

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