Hello,
Was wondering if I need to flush after writing to a heap of type D3D12_HEAP_TYPE_UPLOAD before copying from it in command list or using it in a shader? I looked around but couldn't find anything conclusive.
Thanks
Hello,
Was wondering if I need to flush after writing to a heap of type D3D12_HEAP_TYPE_UPLOAD before copying from it in command list or using it in a shader? I looked around but couldn't find anything conclusive.
Thanks