Hey guys,
New to this forum ;).
I'm really interested in making a 2D game in a beat 'em all style in the vein of the "Devil May Cry series". Meaning that I would like to have a complex set of moves and precise movements. I've been copying 2D games in C++ for 1 year now (the biggest game I did was recreating Rayman (the first game - the first few levels, using Box2D and with my school's engine) and it's going fine but I would like to now try my hand at a bigger game and I've decided to use Unity this time.
Here's a video showing a bit the set of movements available in Devil May Cry if you don't know about those games:
I have essentially 2 questions:
1) Do you people happen to know of any references/books talking about such subjects as I don't seem to find much about anything on this subject online? The tutorials I found always have rather rudimentary controls.
2) Using both Box2D and now Unity, I'm finding that the physics is very similar. Do developpers use other systems than that? Should I approach a game with very precise movement controls with forces and velocities or am I better off trying something else?
Thanks a bunch for your time and advice!