Hi, guys,
Currently our engine uses OpenAL for sound mixing on Windows7/10. I also ported the engine to use a library the internally uses XAudio2 but we have some issues with it and we might just stick to OpenAL initially. Next I plan to include Steam Voice chat. I don't really have any real Sound programming experience, that's why I wonder if I use XAudio2 to render the voice chat and OpenAL for the rest if there will be any issues?