Cost of Game Making

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54 comments, last by Tom Sloper 6 years, 9 months ago

Regarding the issue of being the "leader" of a team, i must say that most times i doubt if i really do my work well. Also a lot of times i think if my team mates are really confident about what i do.

I'm talking mostly about the issue you discussed here about royalties work. Is hard to be trusted i think.

First you need, of course, to believe in the skills and dedication of your team. Also always listen to opinions and be polite.

Human relationships are hard to manage, to get some trust or at least make the people confident about to finish a product is not easy.

An open mind personality and try to think about the interests of the other members is a good start, i think the most of the learning about "team/project management" is done on the way.

Do you have any tip about the way to manage a group of developers ?

Thanks.

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Do you have any tip about the way to manage a group of developers ?


noisechip, there are problems with this question:
1. this thread was started by oh tee dub, so its purpose is to answer
his or her question. (Someone other than the OP starting a new question
within a thread is called "hijacking")
2. the topic of this discussion is cost, not personnel management (that
is called "topic drift");
3. it's unclear who you're addressing with this question (you seem to
be speaking to one particular person, but it's unclear whom; discussions
here should be general, open to all thread participants)

Accordingly, I suggest you should start a new thread specifically to
address your new question. If this thread drifts too far away from oh
tee dubb's initial question, it should be closed so new threads can be
started.

-- Tom Sloper -- sloperama.com

Ok. Sorry.

Excuse me if i am bumping the thread since it is inactive since April, but i was astonished by the figures mentioned here. I live in a country where average monthly salary is about 300-400 EUR, and i am making a game on a budget of around 3000-5000 EUR. It is a relatively small game (for me and my experience level it is huge) and you inspired me for my next devlog, a sort of "pre-mortem". I'll share it with you when i finish it, hope my 2 cents will help someone.

3 hours ago, FatPugStudio said:

Excuse me if i am bumping the thread since it is inactive since April,

Locking thread to prevent any additional new posts

-- Tom Sloper -- sloperama.com

This topic is closed to new replies.

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