Hello,
how do you handle your UI graphics for different screen resolutions?
1) Using scaleable vector graphics from the beginning to up- or downscale the UI graphics for the target screen?
2) Creating graphics with HD (1920x1080) resolution and up-/downscale them for different screens or in the first place create 4K resolution and downscale only, what will result in some used textures becoming to small. (Don't know the specific term for that problem)
Thanks in advance!
Regards

