I am from a team that has received funding and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but could transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own original work. We are hoping that you can help us make this a reality. Currently we have 4-5 full timers on this project and would love it if you could join us!
We are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX
Here's a teaser as to what our in game characters look like when moving in the game world! Hope to see you soon!
I'm not a beginner per se, but I don't see an introduce yourself section, so I figured this was the best place for this.
I'm an Indie Game dev, I have had one finished game place well in a Jam and consider myself primarily a writer. I also have a YouTube channel where I review mostly game jam entries for the various game jams held throughout the year, but I enjoy playing all kinds of indie games regardless.
If you would like to see some of the games and jams I've covered, please feel free to check out my channel
Here's a link to my latest vid, this game was STELLAR
EDIT* I see now I should have put this in Announcements, sorry guys!
So I've decided to make a multiplayer mod for dark souls, the idea was to cut a lot out of the game and make a multiplayer 5v5 or 3v3 with Stat and Item presets so the player could just go in with out the steep learning curve.
I have no experience what so ever. But a lot of time and patience.
I'm kind of late to this party but I thought I would ask anyway as I haven't found a concrete answer.
When creating a game engine, when should you choose one methodology over another (more specifically OOP and DOD)?
Which areas benefit from DOD?
Which areas benefit from OOP?
Do people typically mix multiple methodologies throughout a project?
I.e. certain sub-systems created in one, and others in the another?
DOD - Data Oriented Design
OOP - Object Oriented Design