Hi, I'm new here and would like to get some help in what i should do first when designing a game? What would you consider to be the best steps to begin designing my game? Give resources with it as well please.
Thinking about improving strategy/survival web/app based game with some action in it. Because leveling up the infrastructure, gathering resources, etc, is getting bored. To be more specific it's a survival game, based on astronomy, trying to save planet, etc.
So the "fighting" model doesn't fit here, because there are no dragons on the planets :))) Either its a co-op based, so PvP also doesn't fit.
Thinking about some puzzles solving at some point of game or turn-based/event-based dissasters handling... Stuck there
What do you think ?
Looking for some recommendations for apps that help plan/organize classes and methods for a project (something like xmind but for programming). Also Looking for good app beyond GitHub for project coordination.
I have an idea about a modern-day war game, where players build up their base and attack other players. What I was unsure of was if a game like that needs a back story, a reason why everyone is fighting each other.
So what do you think? Should a game with base building and PVP need a backstory? If so, what are some appealing ideas?
Why is the world at world? How do new players coming into the game change the story at hand? If at all?
Will there ever be a single victor? If so, what happens then?
Let us have a discussion...
Get the code HERE.
This project is a nod to those 1990 pocket games that were all the rage in the day. The eTamagotchi features P2P networking showcasing how you can have a single application be both the client and the server at runtime. It features a random digimon (digital monster) that keeps track of all battles it has. The code is meant for demonstration and learning purposes only. The README lists each point that can be improved upon including gameplay mechanics.