Jump to content
  • Advertisement
TeaTreeTim

Hoverboard Version 4

Recommended Posts

Hi,

Here is my latest hoverboard design for those that like to DIY.

Physical features:

  • Uses the Vive controllers as the handles and trackers.
  • It moves around like a joystick using the bicycle suspension spring in the picture.
  • This spring system also allows for easy pack away.
  • The attachments are agricultural water tank fittings that have been machined to fit.

 

Engine features:

  • Pitch accelerates and also the trigger acts as a throttle.
  • For  physics I use slip and slide against terrain with reflection off plants (think pin ball machine).

Things I've learnt doing this:

  • Keep the board you stand on flat, its too hard to balance with the eye wear on.
  • Vive controller orientation is critical so you need some kind of alignment system like the white plastic on the top of the pole.
  • Turning is based on controller roll and yaw. Don't allow your physics to spin the board or it will turn into a vomit comet.

 

Hoverboard0.thumb.jpg.70a7dd297903c52e7db675b4c3d318ff.jpgHoverboard02.thumb.jpg.c0d64363e7f5e5827efda150e674dbde.jpgHoverboard04.jpg.9e63cb795235be39ab56376efbe28f19.jpgHoverboard03.thumb.jpg.df321adca2873414e624849bf70a96c3.jpgHoverboard1.thumb.jpg.e063a1dbb3c78e8c1ab58997fd4de617.jpg

Edited by TeaTreeTim

Share this post


Link to post
Share on other sites
Advertisement

With a gun turret showing hot spot targeting. The thumbpad/trackpad on the controller targets the turret. It plays out a bit like jousting because its hard to keep focused on a target when moving.

 

Gun1.thumb.jpg.71933176277c700b7496528c6b09f15e.jpg

Gun2.thumb.jpg.840f9d993ae80de8aef159469d66e6a7.jpg

Share this post


Link to post
Share on other sites

I've moved on now but for completeness this is what I ended up with. Only uses one fitting is easier to align in game and frees up one controller.Hoverboard05.thumb.jpg.eeede6e653771930315e7c8caacd0876.jpgHoverboard07.thumb.jpg.930ddb68b1fe107bb8cea8aff10ae31e.jpg

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!