I gotta know; why do you need this information? Because you can extract it from the same API that debug overlay is getting it from, if it's that important.
RIP GameDev.net: launched 2 unusably-broken forum engines in as many years, and now has ceased operating as a forum at all, happy to remain naught but an advertising platform with an attached social media presense, headed by a staff who by their own admission have no idea what their userbase wants or expects.Here's to the good times; shame they exist in the past.
I need to get this information in batches to prepare for optimization because there are about 15 scenes at present and will be more and more in the future.