39 minutes ago, NightCreature83 said:Well this is the first time you mention you need the codecs in this thread so I could not have guessed that, this is gamedevelopment after all and in most cases you would just need the D3D api.
Sorry, I would have thought it was obvious as I quoted a Microsoft Media Foundation function in my original post. And I believe I posted the question in 'General and Gameplay Programming'. The question falling in to the 'General' category.
@TobiasK I have a library I have created which simply plays a video and puts the frame that is currently in use in to a DX11 texture, which then can be manipulated and drawn back to the scene on a quad. Works fine for Window 8 and above, but I have users wanting me to support Windows 7 as there are still a few Win7 users out there. So I thought while I had a bit of time on my hands lately, I'd attempt to accommodate them.