i tried everything, and ensured that i did the same thing the tutor did. but still the weird glitch wont go away
the skeleton flips horizontally twice then stops, i want it to stop when i get close
video: https://gofile.io/?c=itdYMM
i tried everything, and ensured that i did the same thing the tutor did. but still the weird glitch wont go away
the skeleton flips horizontally twice then stops, i want it to stop when i get close
video: https://gofile.io/?c=itdYMM
no, i am trying to learn game development, and i took that course
it's a good course. the only problem i encountered was my skeleton, it looks like the skeleton glitchs every time the rigidbody value changes, or when it changes to 0
i don't know why, i am a beginner and i tried asking a question in stackoveflow but found out it's almost impossible to ask questions there
It seems like the skeleton stops abruptly sometimes, but the only place in the code I see the velocity being set to zero is when 'anim.GetBool("Death")' returns true. Is that ever returning true?
In any case, I don't know if there's a debugger you can use with Unity (I'm guessing there is), but a low-tech debugging approach you can use is to log things to the console. Here, for example, you could add some log messages to indicate if 'anim.GetBool("Death")' is returning true, when the sign of mBody.velocity.x is changing, and so on.
9 hours ago, Zakwayda said:In any case, I don't know if there's a debugger you can use with Unity (I'm guessing there is)
You can attach Visual Studio (if running Windows of course) and debug with it.