Skip to main content
GameDev.net gamedev.net
🔒 Locked

Android Studio (ARcore + Sceneform)

Started by guruabyss May 21, 2020 at 11:16 PM 1 replies 4k views
Original Post
guruabyss
guruabyss

I'm just starting out in AR and using Android Studio (ARCore + Sceneform). Using Maya to export an FBX file with embedded media checked. Using a blinn for some of the object's body and a semitransparent shader to represent glass. The issue I'm running into is the semitransparent shader is showing up 100% opaque in AR. I tried the following:

1. Blinn shader, made it semi-transparent by sliding the 'Transparency attribute' slider to the center (gray). In Maya it looks great, I export FBX load it into Android Studio use my phone to AR and nope, it's 100% opaque.

2. Blinn, Driving transparencies using a texture with gray values in the 'Transparency attribute' using a file texture. Again this doesn't work.

3. Blinn, a PNG file with some transparent areas in the 'Transparency attribute' using a file texture. Again same issue, no transparency.

Is building shaders in Maya a bad idea? If so what would be a better alternative that translates correctly? Also, I just found out about the Stingray PBS shader. Will this be the best option in Maya to use with ARCore + Sceneform? Would it be better to build the shaders in unity if that will translate material information correctly?

guruabyss
guruabyss

Can anyone please help?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.