New IK System Pricing Thoughts

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1 comment, last by Nagle 2 years, 10 months ago

This is to all those game developers and animators out there!

As a student, I am writing a business plan for a developer that wants to license a new software solution package to solve motion problems with inverse kinematics. Those familiar with FABRIK and CCD should know what kinds of solutions are out there now and their strengths/weaknesses. I am looking to gauge how valuable improved IK systems are to game developers and animators.

This new IK System would offer the following advantages:

Branching IK

Procedural animation

Dynamic run time properties

Minimum motion targets

Scalability

Multiplatform solutions

Non iterative solutions

Less computationally intensive solutions

Improved accuracy

Translational IK approach (vs. rotational)

Cartesian joint constraint system

My question for those who utilize IK systems is..

How much would you realistically pay (per year) to license this software package that would include the IK system, Constraint system, user demo videos, and customer support?

None

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Have you looked at the system in UE5?

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