BIG ?? on Multiplayer Technology
Hi all,
I''m reading "Multiplayer Games Programming" and
wanted to know more on how the Quake/RTCW Coders code
bullets and rockets, how do they actually decide a rocket
hit someone, with all that lag going on?
How to manage moving objects when data packets lag?
Thanx for any help,
Season''s Greetings,
"dead reckoning" is a technique to look into.
--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com
--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com
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