BIG ?? on Multiplayer Technology

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0 comments, last by Prozak 22 years, 4 months ago
Hi all, I''m reading "Multiplayer Games Programming" and wanted to know more on how the Quake/RTCW Coders code bullets and rockets, how do they actually decide a rocket hit someone, with all that lag going on? How to manage moving objects when data packets lag? Thanx for any help, Season''s Greetings,

[Hugo Ferreira][Positronic Dreams][]

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"dead reckoning" is a technique to look into.

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Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

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