Unity Network Identity: Best Practices

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1 comment, last by hplus0603 8 months ago

When I have something like a player or a pellet that a pacman is supposed to eat or a weapon pickup, do I add networkIdentities to those? Does it hurt to do so if it makes my code cleaner? I'm just curious about what the best practices are

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The Unity documentation for NetworkIdentity says that every object you want to talk about on the network, should have an identity. So it sounds like you should.

enum Bool { True, False, FileNotFound };

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