Programming a HUD in C++ Question (Unreal Engine)

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0 comments, last by Nate77 1 month ago

Hi there,

I am curious if anyone knows the best and most efficient way to implement a HUD utilizing C++ in Unreal Engine. I have found some tutorials online but curious if anyone has found a specific way to do this the cleanest way possible in an effort to keep everything organized when adding more features down the road.

Right now I am thinking of just implementing a quick inventory system that tracks the amount of objects picked up by the player but would like to flesh this out further down the road.

Any help is greatly appreciated!

Thank you!

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