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Implementing new feature (Template functions)

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12 comments, last by Miss 3 weeks, 1 day ago

Its very hacky, but it now works with methods. I've sent the email, I'll hold off using it in my app until its official 🙂. Also, just note that i used std::hash, std::string and std::unordered_map to store instances of template functions, i couldnt figure out the asCMap

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Thanks for the code contribution. I'll take a look at it as soon as I can. It will however be while before I actually merge it into the WIP version as I'm currently on scope lock for release 2.37.0. Once that is out, I'll work on merging the code. As I do so I will do the necessary adjustments to fit in with the rest of the coding style in AngelScript.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

This is very cool! Hope to see this merged soon!

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