MD2 Models

Started by
3 comments, last by Oktan 22 years, 4 months ago
Does anyone have any idea how may I calculate vectors normal for lighting for thoes models?
Advertisement
Take the Cross Product of 2 vectors on the triangle and then normalize the result it. The normal direction depends on what order the vectors are in relation to the triangle(clockwise or counter-clockwise).
Here''s a link for vector :

http://www.flipcode.com/geometry/

Here''s a link for calculate normals :

http://nate.scuzzy.net/docs/normals/

========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
...
Shouldn''t exist a ''table of normals'' indicized by a field of the vertex structure of the md2 file?
I used to think so...
tFz
tFz
OK We misunderstood eachother. MD2 are optimalized for GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN, and they don''t have a direct table of vertices and triangles. But I have already founded a solution for it in Cone3D Tut. 4

This topic is closed to new replies.

Advertisement