[d3d] Edge & Line Anti-Aliasing without HAL
Is [d3d] Edge & Line Anti-Aliasing without HAL posseble because
need to use it in a windows enviroment and my video card hardware does not supports it. And if it is posible with component do i need in VisualBasic or Direct X component/command
Edited by - gprins on January 31, 2002 5:18:08 PM
Anti Aliasing is a per pixel operation, so no if your hardware does not support it you cant use it. (using the REF resterizer is stupid and slow, menat only to make sure that video cards are doing things correctly).
you could take the other approach and draw all the polygons yoru self using a osftware 3d engine, then you dont need to deal with any hardwarea nd can implement the anti aliasing yoruself. just dont expect framrates/resolutions/speed of effects (liek bilinear filtering and blending) that you can get though using hardware and you will be fine.
you could take the other approach and draw all the polygons yoru self using a osftware 3d engine, then you dont need to deal with any hardwarea nd can implement the anti aliasing yoruself. just dont expect framrates/resolutions/speed of effects (liek bilinear filtering and blending) that you can get though using hardware and you will be fine.
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