Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Bryce for games

This topic is 5986 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can Bryce be used to make landscapes for games or is it just for making images. What I mean is, Could you make a character in a modeling program and then make it walk around in a landscape that you used bryce to make?

Share this post

Link to post
Share on other sites
Nope. Bryce doesn't support deformation needed for an organic character.
Mechanical stuff is ok because it doesn't deform, but forget about making a person walk around.

Go for Blender, it'll do it all

EDIT: shit, i see what you mean. Yes, bryce makes landscapes (good ones, too), and you can try to put them in a game, but the poly count would probably be too high.

Edited by - wolfmanyoda on January 31, 2002 5:03:54 PM

Share this post

Link to post
Share on other sites

The polygon count for a fractal mountain in Bryce can be as high as 32000 polygons each.

To reduce the detail, means no real advantage to edit a patch in MAX.

Bryce isn''t useable for realtime landscape modelling, not for games. Things may change, but for now, we need alot more power to allow anything like that realtime.

Please also note that the actual "textures" used in bryce are actually procedural textures, bryce refers to them as "materials." They are proprised of an array of elements, fx and textures, and it renders the finish result on the chosen surface.

Games atm don''t use procedural textures too much due to the performance hit.


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!